EECS Graduate Student Softball League Rules
This note outlines all of the softball rules that will apply for
each EECS softball season. If there is something that doesn't make
sense or if you have any questions just let me know as soon as
possible - it's better if we work out any gray points before the games
start rather than in the middle of the game when a possibly game
winning call depends on it.
The various categories are:
Team Composition
Bonus Player Rules
Game Procedure
Standard Softball Rules
Home Team Rules
Mercy Rules
Field Rules
Playoff Rules
Umpire Rules
- You can have non-EECS graduate students on a team, but 70% of
the people playing have to be current or former EECS graduate
students. A shorthanded team my recruit players from other
teams on a game-by-game basis. This is perfectly alright as
long as it's not permanent.
- If you think that your team should get an exception from the
above rule, then you must clear it with the league
commissioner before the season starts.
Reasonable exceptions include (but are not limited to)
students from other departments (e.g., physics or mechanical
engineering) who work in your lab, staff people with whom you
work, and significant others.
- There can be at most 8 guys playing in the field at one
time.
- If you have 8 guys then you have to supply your own
catcher. If you have less than 8 then you can ask
the other team to provide a catcher but they are not
required to.
- You can have as many women playing on a team as you want
but you can't have more than 10 players on the field.
- It would be preferable for 50% of the women to be EECS
grad students. This rule should not be interpreted to
exclude anyone from playing: if the EECS woman can't make
it one night then that does not mean that the other women
can't play.
- A team may not recruit any new players after thirty
minutes past the hour. A new player is someone who is not
normally a member of the team (i.e., a player who
typically plays on another team).
- If a team doesn't have any women playing during a game,
then every time they are up to bat they start with an extra
out. Note that this is in addition to the mercy rule outs. To
avoid this out, teams may recruit women who normally play
for other teams.
- Before each game begins, each team may designate one bonus
player per female team member playing in that game. (Women
recruited from another team don't count toward this.) The bonus
player rules will apply to the players so designated. Any player
may be designated a bonus player. However, it is suggested that
they be select from among a team's less experienced players.
Designating your best players as bonus players is bad form and is
frowned upon.
- Whenever a bonus player hits somebody in or is hit in,
that run counts as two runs.
- It doesn't matter if there are errors on the play
or not. If a bonus player batted and somebody scores
during the same play then that counts as two
runs. It's too hard, in this league, to have
umpires judging what an error is or not.
- Note that the scores don't multiply if a bonus player
hits in a bonus runner - it still only counts as
two runs. So if a bonus player hits a grand slam, with
the bases filled with bonus players, then that counts as
8 runs, not 16.
- If a bonus player is batting and they walk somebody in
then the walk counts as two runs.
- If a bonus player is walked in then that counts as two
runs.
- A pinch runner takes on the bonus-player status of the batter.
Thus, if a bonus player bats and a non-bonus player pinch
runs, all runs batted count double; and if the pinch runner
should score, that run counts double. Conversely, if a
non-bonus player bats and a bonus player pinch runs, all runs
are not doubled.
- If a bonus player is the first to CLEANLY field the
ball, then any outs on that play count as two outs.
For example, if the ball is hit to a bonus player at
second base who cleanly fields the ball and throws
the batter out at first, then that out counts as two outs.
On the other hand, if the ball is hit to a bonus player
at second base who misplays the ball and it is then
picked up by a non-bonus outfielder who throws out the
batter, that counts as just one out since the ball was
not cleanly fielded by the bonus player.
However, if the outfield in the previous example was a
bonus player, then the play would count as two outs.
Note that a play is from
the time that ball is hit until the time the ball is called
dead. For example, let's say that a ball is hit to a
bonus-player shortstop who throws it to first base but
they don't get the runner out. But, there is a runner at
3rd who is trying to score. So the 1st baseman throws the
ball to the catcher who tags the runner out.
This will be counted as two outs.
The only exception to this rule is:
- When a bonus player is batting, all outs
on that play (whether on the batter or another baserunner)
count as only 1 out.
- Since the lights are shut off shortly after 10PM, we need to start
the games promptly at the start time. So make sure that
your team shows up on time.
- We decided that it's better to have the games ending on
time. So we came up with the following rules:
- The 6pm game will start right at 6pm whether the
teams are there or not. This game will not start
another inning past 6:50pm no matter what.
- For all of the other games for the night, they
will not start another inning past 50 minutes of
playing time.
- If a game is tied then it has to end in a tie if the time
is up. If the teams agree to settle the game with a coin
toss then that's fine with me but they can always record
it as a tie.
- If a team doesn't show up by 15 mins after the start time
then the other team wins by forfeit. If some team knows
that they aren't going to be able to make it then they
should call up the other team and the ref and let them
know so that nobody wastes their time.
- Anybody wearing a pocket protector to bat is
automatically out.
- Every batter starts off with a count of 1-1.
- There is an infield fly ball rule: if there are runners
on first and second and there are less than two outs and
the ball is popped up in the infield then the batter is
automatically out and nobody can advance. Note that the
instant that the umpire sees that it's a fly ball
situation then the ball is dead and the batter is out and
it only counts for one out - not two. It doesn't matter
who catches it.
- If the batter steps on the plate or out of the batters
box to hit the ball they are out.
- The first time the batter throws the bat they should be
warned they they will be called out the next time that
they do that. If the batter EVER hits
the catcher with a thrown bat then the batter should be
called out right away. The second time the batter throws
the bat they should be called out right away, the ball
should be declared a dead ball, and the runners should NOT
be allowed to advance. The ref should make sure that they
declare the batter out really loud right after it
happens.
- You can't steal. Any runner seen by the ump leaving a
base before the ball is hit is automatically out.
- You can't bunt. If any batter attempts to bunt, whether
they actually bunt or not, then they are out. If any guy
checks his swing, ie. doesn't follow around completely,
to specifically hit the ball like a bunt then they are
out.
- You have to tag the runner either with the ball or with
the glove that has the ball. You can't tag the runner
with your glove if the ball is in your throwing hand.
- If a batted ball first lands in fair territory and then
rolls into foul territory between home and third or home
and first then it's a foul ball. If a batted ball first
lands in fair territory and then rolls or bounces into
foul territory past third or first base then it's a fair
ball.
- If a player is on his/her way to home plate and s/he is
past a certain line (the 'commit' line) between third and
home then the runner cannot return to third base.
- There will be a 2nd home plate located approximately 8
feet away from the original home plate. Runners
attempting to score must touch this 2nd home plate only
and not the original plate in order to score. If a runner
touches the 2nd plate before a member of the other team
touches the original plate while holding the ball, then
the run scores. If the runner touches the original home
plate, they are OUT! If the fielding team touches the 2nd
home plate with the ball, play continues and the runner
is neither safe nor out yet. If the fielding team tags
the runner past the commit line, the runner is NOT OUT,
and play continues until either the runner touches the
2nd plate or the fielding team possesses the ball at the
first plate.
- You have to bat in order. You can't switch around the
order to get your big hitters up when you need them.
You'll obviously be out if you do this.
- You can sub as many people in and out of the game as you
want.
- You don't have to play in the field in the same inning
that you bat. That means that if you have 12 players then
all 12 of them get to bat - nobody has to sit out.
- Designated hitters are NOT allowed.
- Pinch runners may be used when the batter cannot run due
to injury. The pinch runner must be the last recorded out
for the batting team.
- There was a situation one night where there was a runner
stopped at third when the ball was thrown out of play.
The question that came up was since this runner was not
attempting to run to the next base, should they still be
awarded the next base? This is a tough call. If everybody
has stopped running then technically the umpire should
have called "Time" - like they do in the major
league. This would have signaled that nobody can advance.
But in this league we don't usually call "time"
like we are supposed to. So there is this ambiguity about
when the runners can no longer advance. I would say that
we should give the advantage to the runners. So when the
ball goes out of bounds then the runner gets an
additional base even if they are not running. But if it
is clear that the ball is dead then the umpire should say
so and not allow runners to advance.
- Metal cleats are not allowed. You can wear the standard
softball plastic ones but not the metal baseball kind -
they are just too dangerous.
- The team with the worse record will always be the home
team. The exception is in the playoffs where the home
team is decided by the flip of a coin.
- In the case of a tied record the umpire will flip a coin.
- Any team that is leading by 10 or more runs only gets two
outs during the inning.
- If any team is leading by more than 15 runs then they
have to bat opposite handed.
- If any team is leading by more than 20 runs then they
only get 1 out when they are at bat.
- The mercy rules go into effect immediately after the run
scores that pushes them over the limit. For example, if a
team is batting with two outs, they are up by 9-0, there
is a person on third base, and the batter hits a homerun
then once the person on third base scores to make the
score 10-0 the batting team has three outs and the final
runner doesn't score.
- Different mercy rules can be used at the same time. If a
team is leading by 16 runs then they have to bat opposite
handed and they only get two outs when at bat.
- It is up to the umpire to make sure that the teams are
abiding by the mercy rules. Anybody that doesn't bat
opposite handed should be called out by the umpire.
So in summary it looks like this:
- Winning by 10 or more => only get two outs at bat.
- Winning by 15 or more => must bat opposite handed.
- Winning by 20 or more => only get one out at bat.
- There are two light posts standing in the trees in the
outfield. They mark off three different areas that can be
labeled A, B, and C. If you are standing at home plate
looking into the outfield then these are from left to
right. The standard rules are:
- If the ball flies in the air into one of these
areas then the batter gets a home run, triple, or
double (A, B, C).
- If the ball rolls on the ground into one of these
areas then the batter gets a triple, double, or
single (A, B, C).
- If the ball barely rolls into the hilly area then
it's up to the umpire's discretion as to whether
they should invoke the ground rule or they should
let the players play the ball.
- If the ball goes out of play then each base runner gets
one more base than the one that they were running to.
This is subject to the refs discretion.
- First base overthrows. If the ball is overthrown 1st and
it hits that big blue thing or the first fence then the
ball is still in play and the umpire should yell this. If
the ball hits the second fence then the ball is
automatically dead and everybody gets one base.
- There will be a line drawn at 120 feet (or so) in the
outfield that outfielders can't come in past when
somebody is batting. This rule shall be interpreted to
mean:
You can't have more than 6 people inside of the
line when somebody is batting.
- You can't pack your team with players that didn't play
during the regular season. If somebody wasn't a regular
player on your team during the season then they can't
play in the playoffs. By a regular player I mean that
they have to have played at least one game. This also
means that you can't pick up people from other teams as
is usually done during the season.
- All of the games, except for the championship game, will
follow the same format as the regular season: you'll play
for an hour. The championship game will be played for 7
innings.
- Everybody knows that there is going to be a lot of
pressure on the umpires to make the correct calls and
that people are bound to make mistakes. I expect the
coaches to do their best to keep their players off of the
umpires back. There will be no appeal procedure - the
umpires call is final. It's going to be really unpleasant
for everyone if somebody yells at the umpire and the ump
is forced to kick that person out of the game.
- The home team is decided by the flip of a coin.
- Since we are playing that the plays at home are force
plays I think that we need to make a line in the sand
about 15 or 20 feet away from home plate that is the
commit line. This means that if the runner passes this
line then they can't turn around and run back to third.
So make sure that the umpire makes this line at the start
of the game and whenever it gets erased.
- Umpires have the right to kick anybody that they think is
acting in an unsportsman like manner out of the game. The
most common situation will be when the players are
arguing with the umpire over a call. I must stress again
that arguing with the umpire is absolutely forbidden. If
a player argues too much the umpire should kick them out
of the game and tell them that they have to leave the
playing field. These situations will be dealt with by the
team captain and me. Since we are all graduate students I
find it hard to believe that this will ever need to be
invoked.
- I think that I should clarify the rule about the out of
bounds ball. If the ball is thrown to one of the players
and the player misses it and it rolls into foul territory
then the ball is still playable and the runners are not
awarded bases but they can still run. If the ball is
thrown over somebodies head and it goes out of play,
meaning it rolls under a fence, get's thrown into the
batting nets, rolls into somebody stuff like their gym
bag, or rolls behind the batting fence, then the ref
should yell that the ball is out of play and that the
players get to advance. They advance one more base than
the base that they were going to when the ball was thrown
out of play. So if there is a person on 1st when the ball
is batted and the fielding team tries to throw the batter
out at first and the ball goes over the firstbaseman's
head and out of play then the base runner that was
running to 2nd gets to go to 3rd and the batter gets to
go to 2nd.
Whether the ball is in foul territory or if
it is really out of play is a call for the umpire. If the
ball is not playable then it should be out of play. If
the ball is playable but the fielding team can't pick it
up then the runners should be allowed to advance on their
own. What I am specifically thinking about is when there
is a throw to home plate an the catcher misses it. Well,
the ball in this case, if it was stopped by the backstop,
is still in play and the runners can still advance. If
it's a really bad throw and it goes over the backstop
then it's out of play.
If the umpire wants to clarify this rule with the
coaches at the start of the game then feel free. If the
umpire wants they can call all balls that are off the
field as out of play balls - it doesn't really matter to
me. Just make sure that you tell the two coaches what you
decide at the start of each game.
- Umpire communication: The problem is that the umpires
have not be communicating clearly enough to the players
on the field whether they are invoking the ground rule
option on a particular play. There have been times when
the ball barely rolled up onto the hill and the umpire
didn't want to invoke the ground rules because the ball
was easily playable. That's perfectly alright.
Unfortunately, this lead to some confusion between the
players, who played the ball, and the runner, who thought
that they had a ground rule hit. When something like this
happens the umpire needs to communicate their desire to
allow the ball to be played very clearly to all of the
players in the field by YELLING that the ball is still in
play. Even though the default is that all balls are
playable, I would strongly recommend that after every
ball is hit the umpire yell out to the players whether
they are invoking one of the ground rules or if the
players should play on. This goes for foul and fair balls
as well.
Actually, I think that it's always a good
idea for the umpire to be as loud as possible with all of
their calls so that everybody can hear what they are
saying. The only complaints that I've gotten about the
refs is that they aren't loud enough when they are making
their calls. So the louder the better.
If you have any questions regarding these rules or any others
then please let me know.